Sports Car App Welcome Screen
Immersive dark-mode onboarding screen with background media and bold typographic accents.
SwiftUI Implementation
Pure Vanilla Swift • No DependenciessportCarAppWelcomeScreen.swift
// You can ownload the car image here: https://drive.google.com/file/d/1GVdHPmkFmwQ1-DAh2k6kUv1HVDk0toIA/view?usp=sharing
import SwiftUI
struct SportCarAppWelcomeScreen: View {
let carColor: Color = Color(red: 0.88, green: 0.0, blue: 0.1)
var body: some View {
VStack {
VStack(alignment: .leading) {
Text("Unleash the speed")
.foregroundStyle(.white)
.font(.system(size: 32, weight: .heavy))
Text("Explore the new driving experience")
.foregroundStyle(.gray)
.font(.system(size: 32, weight: .heavy))
}
.padding(.top, 96)
.padding(.horizontal)
.frame(maxWidth: .infinity, alignment: .leading)
Spacer()
Button {
print("tap")
} label: {
Text("Get Started")
.font(.system(size: 17, weight: .medium))
.textCase(.uppercase)
.padding(.vertical)
.padding(.horizontal, 24)
.font(.system(size: 17, weight: .regular))
.frame(maxWidth: 450, alignment: .center)
.frame(height: 50)
.background(
RoundedRectangle(cornerRadius: 25, style: .continuous)
.stroke(carColor, lineWidth: 2)
.background(Color.clear)
)
}
.padding()
.foregroundStyle(carColor)
.buttonStyle(PlainButtonStyle())
.contentShape(RoundedRectangle(cornerRadius: 25.0))
.padding(.bottom, 24)
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
.background {
Image("sportcar")
.resizable()
.scaledToFill()
.clipped()
.ignoresSafeArea()
}
}
}
#Preview {
SportCarAppWelcomeScreen()
}Ready to copy and paste directly into any Xcode project running iOS 16.0+.
Recommended Use Cases
- First-run onboarding flows and feature introductions
Component Details
- Category
- Onboarding & Welcome Screens
- iOS Compatibility
- iOS 16.0+
- Xcode Version
- Xcode 15+
- Platform
- iOS
- License Tier
- Pro
- Themes & Contexts
- onboarding
C
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